we just had a super-fun-time-productive session talking about more world-building. We had a few tidy up moments in the Primal Cosmogony, and then we got started on the races to see if that would throw up any ideas. Today, we talked Gnolls. Continue reading
So, we had a hiatus last week because… I’m not sure. I had a late band practice, which is TOTALLY a legit excuse. However, this week we’re back and we’re putting some refining touches on the cosmogony. Click on down for what we’ve got going on. Continue reading
That’s right guys. It’s time for me to keep typing about stuff and things. This time we’re talking about details, and how they can make or break your game. For those who know me, I’m not one for details, so this post might seem a little out of place.
I’m the type who often can’t be bothered writing down stuff onto character sheets, so long as everyone knows, or assumes that I’ve got something like rope of food, than I’m cool with it. There are however, players out there who are very particular when it comes to this sort of thing and it’s important for players like me to latch onto these players as they can record everything. I’m going to expand on what I mean by details so stick with me, it won’t be just me talking about equipment. Continue reading